// // crossfire_str.cfg // // The [strip] section should be first. Provide the name of the entity that // you want to remove from this map. The entity name can be followed by a // location (map X, Y, and Z coordinate) and by a random strip percentage. // // If you specify a random percent, that item will be removed, on the // average, the percent of time you specify. This means that if you set // a percent to 40%, then 40% of the time an item will be removed from the // map. This DOES NOT mean that 40% of the time when you load this map, // there won't be any of those items. This means that if there are normally // 10 items spawning in a map, you would only get about 6 of them each time // the map is loaded. There currently is no way to configure an item so // that all of them appear sometimes and none of them appear other times. // // For example the following are all valid entries... // // weapon_crossbow // item_healthkit 100% // weapon_rpg 50% // ammo_shotgun (-140 920 -1450) // weapon_handgrenade (40 -720 1554) 80 // // The '%' character at the end of the random stripping percentage is not // required and can be left off (as shown in the last example). // The above entries will... // ALWAYS cause the crossbows to be removed (no percent is the same as 100%) // ALWAYS cause healthkits to be removed // Remove 50% of the RPGs in the map. // ALWAYS remove the shotgun located at (-140 920 -1450) // Remove the hand grenade located at (40 -720 1554) 80 percent of the time. [strip] [add] //Overon laptop { classname/trigger_multiple origin/-1123 277 568 master/t2master bbox_min/-16 -16 -8 bbox_max/16 16 8 noreset/2 target/t1_mm1 } //WD laptop { classname/trigger_multiple origin/2363 -1042 744 master/t1master bbox_min/-16 -16 -8 bbox_max/16 16 8 noreset/2 target/t2_mm1 }