Oceanic: HL deathmatch by [Kasperg] YUGO     2006


Extract the bsp file  into your valve/maps folder

The map takes place in an aquarium facility, home to different species of sea animals.
It has a pretty big size and is better suited for long range weapons.
R_speeds in this scenario are also higher than in most of my maps because of the detail needed.
The hardest part of making this map was probably setting up the aquariums themselves, because it involved creating a great deal of transparent textures.
While the fishes are func_rotating, I manage to use tracktrains for the mantarays, which makes them seem a bit more alive.



The rest of my maps can be found here:
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http://twhl.co.za/mapvault.php?author=1210