Map name: Water's Edge
File name: ahl_watersedgeb4
Date: December 10, 2008.
Author: [FunnyFarm] Varinger
Contact: The Ministry Of Action or GHGclan.com forums are the easiest way.
Next easiest might be jumping into a game with me.  I don't check mail much,
but you can probably get it off a forum or maybe even the Map Depot or 
Haven o' Frags sites.

Description:

A small snackshop, run as a front for the mob.

Yes, it IS a beta!



Of note to server operators:

Added some goalmode-only breakables to offer alternate gameplay in goalplay
mode.  It's still the standard teamplay-style gameplay.  Just with different
obstacles that encourage alternate movement routes.  mp_nogoals 1 makes the
shop fairly open, while mp_nogoals 0 adds strong breakable shutters to most
access points aside from the front doors, potentially making it more of a
stronghold battle.  Play whichever variation you prefer.

I have included an ahl_watersedgeb4.cfg_bak file for servers that normally
play with goals disabled (which many will, due to the adminmod incompatibility
with RC2's NPC assassination goals).  To use the alternate gameplay, simply
rename it to ahl_watersedgeb4.cfg and leave it in the maps directory.  This
should enable goals for that map (tested this with adminmod).

Servers that normally enable goals but don't like the gameplay with the
breakables can also disable them by renaming the file, but editing it to read:
mp_nogoals 1.

If you downloaded the map from a server, you probably don't have this file.
You can create one yourself: It's a one-line text file, reading mp_nogoals #
Simply choose the number that activates the style of gameplay you prefer.
Make sure the file is in the action\maps\ directory.



Changes from beta 3:

Building doors are now two-way.
Fenced the alleys.
Tweaked all the rotating doors.
Added windows to restrooms and bedroom, for better access.
Woooo dumpster.
Extended the whole building a tad to get the stairs to allow players to
  run down at full speed without getting hurt.
A treat for gunfights on the second floor.
Basically hotboxed the balcony.
Trying out individual spawns, to try and spread the spawn love in rounds.
  I used some goal entities for it, but there's no difference from the usual
  "make sure nobody on the enemy team is alive" style roundplay.
Added some goalmode-only breakables to mix up the routes when goalplay mode
  is enabled.  It's still the standard teamplay-style gameplay otherwise.
Retextured the shop exterior.
Some even more minor things.


Credits:

Prefabs:
Lightbulb prefab by Motorbreath.
Desk combo set prefab (portion of it) by monkeyoflove.
Blender prefab by Dark Bishop.
Exploding microwave prefab, by Razor, fiddled with by me for AHL.
Molotov cocktail prefab by PQ Scorpion, once again fiddled, to prevent crashes :P

Models:
Zombiegrrrl model, by an unknown reskinner.

Sounds:
7mary3's song, clipped by me.

Sprites:
One of Jinx's snazzy fixed-axis fire sprites.