Map name: Freeway (for ahl)
File name: ahl_freewayb6
Date: April 4, 2011
Author: [FunnyFarm] Varinger

Description:

A group of mercenaries are en route route to a job, hidden within their
cargo trucks, when a group of hijackers decides to make an attempt
on their convoy.  Little do they know...


A mess of vehicles thrown together to provide a setting for mayhem.
Inspired by but nowhere near the Matrix Reloaded's freeway scene,
as anyone might have guessed.  A large number of prefabs in use,
though tweaked or messed with for my particular purposes.  I didn't 
remember where most of these came from, as I started this a long
time ago, and only now worked out how to work around a problem
involving buggy vehicle movement.

Yes, it IS a beta!  Mainly for gameplay tweaking, though.


To server operators:

The ahl_freewayb6.cfg file is there to make sure a server variable
is set as necessary to keep that bug workaround functioning
properly.  It depends on goals being allowed to get rid of extraneous
entities, but there's no actual goalplay on this map, so there's
no need to worry, if goals aren't your thing.

If you downloaded the map from a server, you probably don't have this file.
You can create one yourself: It's a one-line text file, reading:
  mp_nogoals 0
Make sure the file is in the action\maps\ directory.


Changes between B5 and B6:

Two vehicles on side set to start farther back to allow players
to catch them more easily if they fall off at roundstart.
Helicopter added to allow players a chance to get back in the
game after falling off and hitting the back of the road.

Stuff left to take care of:
Whatever bugs need squishing.
Sounds to liven up the atmosphere.
Maybe railing, depending on how problematic implementation is.


Credits:

Joe613, for the osprey
Slackiller, for the semi trucks
Chaos, for the mercedes
Comander Joe, I believe, for the ferrari
Shadowbyte, for the hummer
DarkPhoenix, for the limo
Tonz0phun, for the van textures and probably base prefab
Dead Man Walking, for the motocross bikes