Map: ahl_elvisb9 (working title)
Author: Varinger / [FunnyFarm] Varinger
Date: May 10, 2008.

To server admins:  Delete or rename the .wlf file if your
server is NOT running goals (requires Teamplay mode).

Goal play:

The elevator is automatically called at roundstart.
The Elvis team has to stay alive until the elevator arrives.
With each kill the Elvis team gets, they knock 10 seconds
  off the time left until the elevator arrives.
If the Elvis team gets no kills, the elevator will take
  two minutes to arrive on its own.
The Elvis team then has to survive the dash from cover
  into the elevator.
The button inside closes the doors and ends the round.
The Elvis team gets one point for each teammate inside the
  elevator when the doors close.
The Casino gets one point every round the entire Elvis team
  dies before they can get away.

The Casino has infinite lives, but each time they die they
  are essentially helping the other team win, so they'd do
  well to try to stay alive.
The Elvis team gets only one life, but gets regenerated,
  so staying alive should be a little easier.
The Casino team spawn with 50hp, while the Elvis team
  begins with 100 as normal, so Casino players: USE COVER!

Note: 

The music changes when the elevator arrives, so even if
you happen to miss the elevator bell, you can still tell
when it's time for team Elvis to go.

Tips:

The Casino team would do well to cover both sides of the
  Elvis team's area, so as to keep the pressure on and have a
  good chance of doing enough damage to the Elvises to kill them
  before they get healed.
The Elvis team would generally do best taking cover from one
  direction while concentrating their fire in the single direction
  left for the guards to attack from--and watch out for knives.


Description:
Elvis impersonators are holding a convention in Las Vegas.
A number of criminals have decided to take advantage of
that fact by robbing a casino in full Elvis regalia,
ensuring they can't be identified later, as well as
making it easy to blend in with the crowd on their way in.

Getting out, however...

That's a much messier story.
They're trapped and out-numbered.
At least they're not out-gunned.

Based on 3000 Miles To Graceland's casino scene.




Changes between beta 8 and beta 9:

Shortened the time the starting instructions are displayed by
  two seconds (due to complaints about it blocking players'
  view too long at roundstart).
Set bottles to reappear after round reset.
Added some cover along the slot area walls for non-goal modes.
Added a bit more decoration/cover to the table gaming area, 
  though I'm still unsure whether this is how it'll stay.
Twitchy slot machine hijinx.
Raised stage area tables ever so slightly, to allow decent
  diving over the dividers.
Added sounds to doors.
Added a kitchen. Sort of.
Security camera MADNESS (Yay, Duke3d!).
Added a lobby. Sort of.
Some other minor changes.

Things still on the to do list:

1) Do dedicated r_speed tweaking (this will wait 'till
   people are mostly/fully content with the layout).
2) Might still need to do more with the table gaming area.
3) Maybe add more casino sounds (how many is too many?).
4) See about halving the black sphere model.
5) Add "High Rollers Check-In" sign.




Thanks to The Black Knight for whipping up a
lounge sign just ferme!

And before I forget altogether, other stuff I used:

Wads used:
actcity2.wad
banana.wad
de_morningstar.wad
de_vegas.wad
downtown_wad.wad
halflife.wad
hondo2.wad
killington.wad
kitkat_kasino.wad
nakatomi2.wad
ts_theatre.wad

Models used:
Dancers from cs_overeast.
Elvis' animation from cs_overeast's discoman model.
Elvis model itself is an HLDM custom model recompiled
  by me to loop the discoman animation.
Ceiling lamp models from ahl_calypso.
Absolut bottle from a cs_cruise beta.
Boones bottle from someplace I can't recall.
Lambrusco bottle from someplace I can't recall.
Jameson bottle from a cs_cruise beta.
Beer bottle from someplace I can't recall.
Ashtray from someplace I can't recall.
Bar stool from a cs_cruise beta.
Chair (stage area) from hd_house.
Slot machine cart from a ts_mobsters beta.
Tool box from ahl_silo.
Screwdriver from ahl_silo.
Lounge cornerlights from someplace I can't recall.
Coin gib from someplace I can't recall.
Black globe's base from someplace I can't recall.
Waterfountain from someplace I can't recall.
Pan from someplace I can't recall.
Pot from someplace I can't recall.
Meat cleaver and block from someplace I can't recall.
Fountain model from someplace I can't recall.

Sounds used:
Hardknox's Come In Hard (cut by me).
Elvis' Such A Night (cut by me).
"Elvis has left the building" wav found on the net.
Jackpot sound from kitkat_kasino.
Roulette wheel sound from kitkat_kasino.
Banana's water sound.

Sprites used:
No customs so far.

Skybox used:
None so far.