//
// Half-Life Texture Types.   Modify this file only if texture names are changed !!!
//
// "M" metal
// "V" ventillation
// "S" slosh liquid 
// "T" tile
// "G" grate 
// "C" Concrete
// "W" wood
// "P" computer
// "Y" glass
// "B" Wooden Tiles
// "R" Carpet/Fabric
// "X" Generic (concrete sound, generic decal)
// "Z" None (no decals, only sound)
// "K" Rock
// "L" Gravel/Dirt
// "N" Snow
//
// NOTE: only the first 12 characters of the texture name are used
// NOTE: a maximum of 512 textures may be tagged in this file
//

B {dininghalldoor
W {mainhalldoor
M {pipes
W {stairs
W {stairs2
W {window
W {window2
W {window3
M {windows_door
W bathroomdoor
P cadbury
P cadbury_side
R carpet
R carpet2
R carpet3
T ceiling
T chimney
T chimney2
T classroom
W dining_table
W dininghall_menu
W door
P fire_console
X floor
W floor2
X floor3
W floor4
Y glass
L grass
T green_wall
W landingdoor
P luco
P luco_side
W palmbark
M radiator
P ribena
P ribena_side
W stair
T stair2
W toplandingdoor
T wall
T wall2
T wall3
T wall4
T wall4_window
W window_wood
W wood