// Half-Life Texture Types.  Modify this file only if texture names are changed!
//  'M' metal, 'V' ventillation, 'D' dirt, 'S' slosh liquid 
//  'T' tile, 'G' grate (Concrete is the default), 'W' wood, 'P' computer, 'Y' glass
// NOTE: only the first 12 characters of the texture name are used
// NOTE: a maximum of 512 textures may be tagged in thi!bxwater

M bxbluetile1
M bxbluetile2
M bxbluetile3
M bxbluetile5
T bxbluetile6
T bxbluetile6a
T bxbluetile6b
// bxcret2a
// bxcret2b
Y bxglass
Y bxglass2
Y bxglass3
Y bxwin2
M bxwin3
G {bxg2
D bxgrasssml
// bxladder
M bxplate2a
// bxrocka1
// bxrocka4
T bxtilestn5