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* LEVEL INFORMATION *
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TITLE                   : bbCity3
FILENAME                : ahl_bbCity3.bsp
AUTHOR                  : Bulletbait (Dave Regis)
DATE                    : November, 2002
GAME                    : Action Half-Life
TYPE                    : All modes
EMAIL ADDRESS           : bulletbait@yahoo.com
HOMEPAGE URL            : http://ahl.telefragged.com
 
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* LEVEL DESCRIPTION *
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ahl_bbCity3 is a make-over of bbCity2, which was a make-over
of bbCity.  The map is an arena-like, urbanesque setting of
several building surrounding a street.  Connectivity and
flow abound, and there are some surprising dive opportunities!

In single-player mode, the level is populated by Barneys.
Note that these NPCs can also appear in multiplayer
games if you have MP_ALLOWMONSTERS set to 1.  The friendly
security guards get very unfriendly should you hurt them.

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SINGLE PLAYER           : Yes
CO-OPERATIVE            : No
DEATHMATCH              : Yes
TEAMPLAY                : Yes
SUGGESTED PLAYER LOAD   : 2-6
DIFFICULTY SETTINGS     : None
NEW TEXTURES            : Yes (see credits)
NEW SOUNDS              : No
 
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* CONSTRUCTION *
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MAP BASE                : bbCity2
PREFABS USED            : none
EDITOR(S) USED          : Worldcraft 3.3
OTHER UTILITIES USED    : Wally, Zoner's, HLCC, ResGen
KNOWN BUGS              : Nope
COMPILE MACHINE         : Pentium 4 1500, 768mb RAM

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* OTHER RELEASED LEVELS BY THE AUTHOR *
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ACTION HALF-LIFE        : ahl_nightshift
                          ahl_monorail
                          ahl_Dayshift
                          ahl_bbDistrict
                          ahl_hood          (AQ2 port of Neighborhood)
                          bbCity2 / bbCity 
                          Subway2           (AQ2 port of Subway2)
                          Nshift11

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip this (with path recursing on) to your \Action directory. If somehow
you can't, the .bsp/.ini/.txt go in \maps.

 
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* CREDITS / SPECIAL THANKS *
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Firstly, thanks to Borg for "Funk My Brain" ... that funky groove music!

Id Software, Valve Software, and The Akimbo-Team.

The textures come from a variety of sources...  Mucho thanks to:

     Mloclam (psyduck@planetaction.net)... textures from his WAD(s) 
     were used extensively.

     Undule (Timothy Andrew Wilson, undule@tampabay.rr.com) for 
     maggot1-2.wad textures ... only used one or two, but there's 
     lots of great stuff in there.
 
     Locknut (Locknut@netscape.net) for some great architectural
     textures in the StLouisWAD.wad and VeniceWAD.wad files.
     
     Poke646 team ... great SP mod for HalfLife, http://www.poke646.com/

=================================================================================
* COPYRIGHT / PERMISSIONS *
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If you want to include this map in anything, please get my permission.
Since I can't stop anyone decompiling my work, if it's not just to have a look 
or to do some random personal editing, please just tell me. (As in, converting 
to another mod) I will decide if I want to support it or not.

This archive must remain intact.

