Level Information
_________________
Title:      : 3000 Miles (to Graceland)
Filename    : ahl_3000miles.bsp
Author      : Varinger / [FunnyFarm] Varinger
Date        : October 16, 2008
Game        : Action Half-Life (Director's Cut, RC2)
Email       : Varinger@Planet-Action.com


To server admins:  Delete or rename the .wlf file if your
server is NOT running goals (goals require Teamplay mode).

Goal play:

The elevator is automatically called at roundstart.
The Elvis team has to stay alive until the elevator arrives,
  in about 2 minutes.
The Elvis team can press the call button to shave 10 seconds
  off the time until the elevator's arrival.
With each kill the Elvis team gets, they knock 10 seconds
  off the time left until the elevator arrives.
If the Elvis team gets no kills, the elevator will take
  two minutes to arrive on its own.
The Elvis team then has to survive the dash from cover
  into the elevator.
The button inside closes the doors and ends the round.
The Elvis team gets one point for each teammate inside the
  elevator when the doors close.
The Casino gets one point every round the entire Elvis team
  dies before they can get away.

The Casino has infinite lives, but each time they die they
  are essentially helping the other team win, so they'd do
  well to try to stay alive.
The Elvis team gets only one life, but gets regenerated,
  so staying alive should be a little easier.
The Casino team spawn with 50hp, while the Elvis team
  begins with 100 as normal, so Casino players: USE COVER!

Note: 

The music changes when the elevator arrives, so even if
you happen to miss the elevator bell, you can still tell
when it's time for team Elvis to go.

Tips:

The Casino team would do well to cover both sides of the
  Elvis team's area, so as to keep the pressure on and have a
  good chance of doing enough damage to the Elvises to kill them
  before they get healed.
The Elvis team would generally do best taking cover from one
  direction while concentrating their fire in the single direction
  left for the guards to attack from--and watch out for knives.


Description:
Elvis impersonators are holding a convention in Las Vegas.
A number of criminals have decided to take advantage of
that fact by robbing a casino in full Elvis regalia,
ensuring they can't be identified later, as well as
making it easy to blend in with the crowd on their way in.

Getting out, however...

That's a much messier story.
They're trapped and out-numbered.
At least they're not out-gunned.



Other general information:
____________________________________
Single Play            : You could call it that, yes.
Co-op                  : Er... If you want to, sure.
Deathmatch             : Yes
Suggested Player Load  : 5+
New Textures           : Yes
New Sounds             : Yes
Description            : Based on 3000 Miles To Graceland's casino
                         shootout.

Construction
_____________________________________________

Editor Used     : QuArK 6.3
Other Utitlies  : Wally
Known Bugs      : None.
Compile Time    : Can't remember, but not too long.
Other maps      : No other officially released levels, but there's
                  at least one beta floating around out there.

Copyright
_________________________________________________________________
Erm.... Don't take credit for it and don't charge for it.




Thanks to The Black Knight for whipping up some signs
just ferme (Black Rock Lounge, high rollers, checkin
and the volcano).

Thanks to pockets, the etc kitten for making the
camera sphere and token models for me.

And before I forget altogether, other stuff I used:

Wads used:
actcity2.wad
banana.wad
de_morningstar.wad
de_vegas.wad
downtown_wad.wad
er2.wad
halflife.wad
hondo2.wad
killington.wad
kitkat_kasino.wad
nakatomi2.wad
ts_theatre.wad

Models used:
Dancers from cs_overeast.
Elvis' animation from cs_overeast's discoman model.
Elvis model itself is an HLDM custom model recompiled
  by me to loop the discoman animation.
Ceiling lamp models from ahl_calypso.
Absolut bottle from a cs_cruise beta.
Boones bottle from someplace I can't recall.
Lambrusco bottle from someplace I can't recall.
Jameson bottle from a cs_cruise beta.
Beer bottle from someplace I can't recall.
Ashtray from someplace I can't recall.
Bar stool from a cs_cruise beta.
Chair (stage area) from hd_house.
Slot machine cart from a ts_mobsters_b3.
Tool box from ahl_silo.
Screwdriver from ahl_silo.
Lounge cornerlights from someplace I can't recall.
Waterfountain from someplace I can't recall.
Pan from someplace I can't recall.
Pot from someplace I can't recall.
Meat cleaver and block from someplace I can't recall.
Fountain model from someplace I can't recall.
Fern model from someplace I can't recall.


Sounds used:
Hardknox's Come In Hard (cut by me).
Elvis' Such A Night (cut by me).
"Elvis has left the building" wav found on the net.
Jackpot sound from kitkat_kasino.
Roulette wheel sound from kitkat_kasino.
Banana's water sound.

Sprites used:
No customs so far.

Skybox used:
chaoscity