// zm_silent_hill.res - resgen hates this map, so we're leaving stuff here for safe keeping gfx/env/havbk.tga gfx/env/havdn.tga gfx/env/havft.tga gfx/env/havlf.tga gfx/env/havrt.tga gfx/env/havup.tga //models/zm_ilc_silent_hill/bed2.mdl //models/zm_ilc_silent_hill/bolxb_heart_sh_v4.mdl //models/zm_ilc_silent_hill/bolxb_ladder_sh1.mdl //models/zm_ilc_silent_hill/bolxb_lichinka1.mdl //models/zm_ilc_silent_hill/geo_bodybag1.mdl //models/zm_ilc_silent_hill/geo_hirurg_lamp.mdl //models/zm_ilc_silent_hill/geo_katalka2.mdl //models/zm_ilc_silent_hill/geo_rakovin.mdl //models/zm_ilc_silent_hill/geo_stol.mdl //models/zm_ilc_silent_hill/radio.mdl //models/zm_ilc_silent_hill/unitaz.mdl //models/zm_ilc_silent_hill/vts_chair1.mdl //models/zm_ilc_silent_hill/z_nogi2.mdl //models/zm_ilc_silent_hill/z_styls.mdl //sound/zm_ilc_silent_hill/6ym.wav //sound/zm_ilc_silent_hill/aaa.wav //sound/zm_ilc_silent_hill/aaa2.wav //sound/zm_ilc_silent_hill/explode. //sound/zm_ilc_silent_hill/heartbeat.wav //sound/zm_ilc_silent_hill/horror1.wav //sound/zm_ilc_silent_hill/horror2.wav //sound/zm_ilc_silent_hill/horror3.wav //sound/zm_ilc_silent_hill/li4inka.wav //sound/zm_ilc_silent_hill/radio_shshsh.wav //sound/zm_ilc_silent_hill/red.wav //sound/zm_ilc_silent_hill/sliv.wav //sound/zm_ilc_silent_hill/water.wav //sound/zm_ilc_silent_hill/ydar.wav //sound/zm_ilc_silent_hill/ydar2.wav //sound/zm_ilc_silent_hill/ypal.wav //sound/zm_ilc_silent_hill/ypal2.wav sprites/zm_ilc_silent_hill/fire.spr sprites/zm_ilc_silent_hill/z_sh_prizrak.spr zm_ilc_silent_hill.wad models/player/lady/lady.mdl models/player/lady/lady.bmp models/player/lady/640_lady.tga models/player/lady/320_lady.tga models/player/lady/scheme.txt models/player/gauntman/gauntman.mdl models/player/gauntman/gauntman.bmp models/player/gauntman/640_gauntman.tga models/player/gauntman/320_gauntman.tga models/player/gauntman/scheme.txt