// Action Halflife mapcycle.txt // Designates what maps are in the server rotation. // // You can also set parameters that designate whether a map // will load or not based on the amount of players in the // game. // // To make a minimum number of players required for a map to // change, use "\minplayers\#" where # is a number. // ex: ahl_map "\minplayers\4" // This would make the map only load if there were at least // 4 players in the game at the time of map change. // // Similar to the minimum number of players, you can set a // maximum number of players. If there are more than the // specified number of players in the game at the time of // map change, then the map will not load and will skip to // the next one. This is best for small maps that wouldn't // have enough room for large games. // ex: ahl_map "\maxplayers\12" // This would make AHL check to see if there were more than // 12 players in the game at the time of map change, and if // there were, the map wouldn't load and the next map in the // list would instead. // // You can also combine the min and max player fields. // ex: ahl_map "\minplayers\2\maxplayers\12" // This would only load the map if there were between 2 and // 12 players in the game. ahl_beemer ahl_calypso "\minplayers\4" ahl_clinic "\minplayers\3" ahl_astorage ahl_plexhbraid ahl_bananamans "\minplayers\4" ahl_plexcity ahl_napoli ahl_bankdoom ahl_nocredit ahl_engholm ahl_innercityxl ahl_casagrande ahl_streets ahl_nightshift ahl_tovarich "\minplayers\8" stalkyard