Changes (dd/mm/yyyy) 28/07/2002 ========== Fixed silencer preventing muzzle flashes appearing on magnum etc 25/07/2002 ========== Better bot routefinding. Green line shows bot route, check it!!! Rain does not rotate when you look straight up. Fog should appear correctly on all PCs now. 15/07/2002 ========== Can no longer longjump whilst bandaging, (fixes the other half of the bug) monster_hostage working more Rain changed to fall at all angles Fog changed to use entity again (or cl_fog 2 to force it on) 13/07/2002 ========== Can no longer bandage whilst longjumping (fixes a bug) monster_hostage semi working CTF stuff appears to be working (the map I have works as it should) Admin mod fix added. Should not crash at round start now. Added fog in again (to test). To turn it on and off, use cl_fog 1/0 Tell me if this works for those ppl that had problems with fog before 06/07/2002 ========== Made bandage anim start immediatly Made bullets have a smaller radius before wizz and 50/50 chance of the wizz happening anyway Added extra checks for the flashlight lighting up players. 30/06/2002 ========== Removed backdive firing restriction Increased side roll speed Removed bonus on handcannon during dives Put some of the prediction for weapons back in 29/06/2002 ========== Went back to the code from 6th May, and merged with latest code leaving anything related to weapon prediction out. So, it should be exactly like the last dll, only without weapon prediction I guess. 20/06/2002 ========== Removed visible bullets Turned off player ID system in non-spectator mode Added a custom sprite var to the weather effect (add "sprite" to the entity, and give the path from the hl dir) If it cant find the sprite, the default sprite will be loaded. 19/06/2002 ========== Mp5 accuracy increased Single 1911 accuracy increased Forward dive time increased Call to equip menu made clientside, may help with joinbug Semi-auto sniper rifle fire time increased Fixed client crash caused by flashlight 12/06/2002 ========== Found out what was causing the funky single pistol stuff and fixed it Made the flashlight hit players instead of going through them and hitting the wall Added some extra checks to the damage flash thingy... 09/06/2002 ========== Fixed the knife + grenade not resetting after longjump (needs new delta.lst) Fixed red damage splash on round start Added code to check each weapon does not exceed its max ammo amount Added a bullet model to the fire code 06/06/2002 ========== MORE knife prediction MORE grenade prediction Fixed muzzleflash problems. Im amazed it worked the way it did.... First person mode on fists. cl_kungfudist = distance 1-150. 0 = off Cant reload before round starts now Flashlight blind now almost completely white. Duration is very short so the effect is still useful if you keep your torch aimed at them, but allows the nvg user to recover if you arent aiming at them Bleed damage now flashes the screen a faint red Player ident view dist reduced bullets appearing in world again All tracers removed except for m4 + mp5 ( :( I liked that, but apparently I am star wars today ) Wiz noise added if bullets are close... Need to set it up so own bullets dont wiz. Fixed rain not being rendered correctly, may help with ppl that couldnt see rain before. Flashlight from you and others now lights a person up if the beam hits a point within 200 units of the player Throwing + immediatly grabbing your last knife making p_model disappear fixed. 25/05/2002 ========== Knife anims now predicted Grenade ammo now predicted Some grenade anims working, others stutter. 18/05/2002 ========== Fix for strafing giving walking accuracy Knife now predicted. Animations are messed up because of this. Ammo should work though... 15/05/2002 ========== NVG now has green + lit players rather than the glow More changes to the knife ammo prediction. Didnt work :( 13/05/2002 ========== NVG now has glowing shell around players fixes valves "wallhack" 10/05/2002 ========== All ammo types are now predicted correctly Knives now have ammo prediction (ammo prediction only) Changed nvg to not use sprite, have a greener tint, have players glow, and decrease lit distance. 06/05/2002 ========== Delta.lst changed to allow higher weapon amounts. Fix for akimbo weapons ammo amounts changing when longjumping Fix for handcannon having no ammo Fix for infinite colt 1911 ammo bug Changed code for rain effect to send less messages on map start (temporarily prevents it working in single player) Rain speed increased to look more realistic. 05/05/2002 ========== All weapon info moved into player packet. Reduces number of messages + hopefully loss Fixed radio command being used to crash servers New delta.lst for weapon info stuff Tried more on CTF still not working :( 04/05/2002 ========== Fixed grenade not appearing on menu Fixed one variant of CTF (where flag respawns instantly) Looked into and (hopefully) fixed choke issue Fixed "stealth slippers being turned off" bug Changed number of team menu images to 64... Watch this get abused. 27/04/2002 ========== Bullet models removed - fixes hearing beretta sound everywhere Cheat detection code removed Created linux version Fog removed from code - causes issues with non-nvidia cards 18/04/2002 ========== Muzzle flash added. Transparency removed in the hope it will improve fps Debris added. Spin on debris slowed down. Debris will bounce (not working right yet) Smoke added. Rain added. Use env_rain entity Snow added. Use env_snow entity Fog added. Use env_fog entity Mp5 accuracy increased by 8% Delay on semi-auto sniper rifle re-added (roughly half of last used value) cl_ cvars added again for particle effects