===================== AHL: Directors Cut RC2 changes (08-08-05) ====================== Features -------------------------------------------------------------------------------------- Gameplay with goals is now fully functional - lives system - NPC entity - fixup of Game Triggers - improved entity mastering - goal scoring system improved with round system - goalmaps added New Media/Content - new manual - new splashscreen - movie intro added AHL Fastdownloads server added for downloading custom content at lightning speed Dynamic lighting added (shooting lights up the surrounding area) New bots configurations added Command: killallbots added - This will gib any bots left alive Command: sv_botgrudge added - When set to 1 bots will punish teamkills env_model: Mappers can now add animated entities to their maps Example mapcycles for different gamemodes added Example Configurations reworked Super Volcanos mode added Tweaks / Bugfixes -------------------------------------------------------------------------------------- Fixed player model selection pics in UI All maps now have proper .res, .loc, and .mat files Akimbo colts are now compatible with V1 weapon models Optimized headshot detection code Reduced size of head hitbox Dive bumping is back Greater chance of disarming with kungfu You can now use a turret or machinegun while holding a knife Bots are now chosen at random When a team has only 1 subteam you automatically join this team Changed some of the file structure - bot waypoints now with maps - model VGUI images now with models Multiplayer scoreboard behaviour when joining fixed All bot info files are now lowercase so they work on linux Updated FGD file Incorporated features from the latest metamod SDK release Akimbo Colts animation issues fixed Linux server code - now compatible with metamod again! Weapon Changes -------------------------------------------------------------------------------------- None Known bugs (major) -------------------------------------------------------------------------------------- Creating your own game (listenserver) and playing on it will fuxor the prediction: You will shoot multiple bullets for each shot and accuracy isn't right. This bug was already present in previous versions of AHL. ===================== AHL: Directors Cut RC1 changes (23-12-04) ====================== Features -------------------------------------------------------------------------------------- New map added: ahl_beemer Some maps readded and revised mapcycle + teams Dynamic crosshair added (multiple!) CVAR's: crosshair_dynamic, crosshair_dynamic_color, crosshair_dynamic_alpha Akimbo silenced colts Dive sounds Net settings in commandmenu Two new variables for chat messages: %k = number of kills, %a = ammo count CVAR: select_empty_weapons added When set to 0 empty weapons will be skipped when scrolling through the weapon buckets. Headshot pitch is now varied Code base migrated to gcc 3.2.3 (linux) Tweaks / Bugfixes -------------------------------------------------------------------------------------- Tweaked bullet wizz sounds and made them occur less often Smokepuffs code optimized and more transparancy added Disabled the screentilt by default Prone roll speed reduced Clientside weapon events sync'ed with serverside Big overall accuracy increase Lots of weapon accuracy prediction fixes New recoil system with more natural accuracy modifiers Lasersight and silencer accuracy increase is now predicted Made silencer accuracy increase work Fixed no accuracy difference between run/walk/stand Cvar: sv_maxspeed set back to 280 by default Deathmatch spawn code put back to HLDM code Tolerable menu screen sounds New menu splash screen (credits go to Rogue as it's an old wallpaper of his) A few new weapon sounds Server net rates are much higher by default to ensure smooth and consistent gameplay. M4: Fixed lasersight not having any effect on accuracy M4: Fixed no muzzleflash showing when you had a silencer Akimbo SAA: Fixed not being able to reload to 6 bullets Weapon Changes -------------------------------------------------------------------------------------- Beretta: Accuracy is now the same as the akimbo berettas Added a bit more recoil Colt 1911: Accuracy is now the same as the akimbo 1911s Fixed first shot being inaccurate Added a bit more recoil Colt SAA: Accuracy is now the same as the akimbo SAAs Removed huge recoil Changed recoil system to match other guns Faster firing with primary attack Secondary fire now sustains a pretty good accuracy Desert Eagle: Added a bit more recoil Allowed a little faster firing Magnum: Changed recoil system to match other guns Increased recoil Secondary fire is less accurate Akimbo guns: Slower secondary attack Secondary attack sustains good accuracy Mp5k: Single shot firerate is less limited Firemode alters accuracy now Single shot and 3 round burst are much more accurate Full-auto is more accurate Increased recoil You now get 3 spare clips with a bandolier M4: 24 bullets per magazine Less movement slowdown when firing Events sent reliably now Single shot firerate is less limited Firemode alters accuracy now Single shot and 3 round burst are much more accurate Full-auto is more accurate Increased recoil You now get 3 spare clips with a bandolier Hand Cannon: Now 12 shells spare instead of 16 Decal spread now true to real spread Shotgun: Now holds 6 shells instead of 8 Now 12 shells spare instead of 16 Less pellets, more damage Shotgun pellets are now predicted Increased accuracy Increased range Different range damage falloff calculation New effects for shotgun pellets Removed short range damage multiplier 50Cal: The following tweaks were done but temporarily removed. There is no suitable weapon model and animations (yet). Increased reload time 6 bullets, 6 spare No more clip but manual reloading for each bullet Known bugs (major) -------------------------------------------------------------------------------------- Creating your own game (listenserver) and playing on it will fuxor the prediction: You will shoot multiple bullets for each shot and accuracy isn't right. This bug was already present in previous versions of AHL.