// this replaces the default mapcycle //Goalmaps start from this line on ahlg_wikkedcity_dc "\minplayers\11" ahlg_onslaught2_dc "\minplayers\13" ahlg_actionrail_dc "\minplayers\11" ahlg_metro_dc "\minplayers\10" ahl_elvisb10 "\minplayers\10" ahlg_co_oldcity_light "\minplayers\10" mecklenburg_b8v6 "\minplayers\13" bar "\minplayers\9" ship_fight "\minplayers\9" ccity2 "\minplayers\10" tw_yard "\minplayers\10" fy_kronik "\minplayers\11" //onawire "\minplayers\10" //Onawire is still buggy huis "\minplayers\11" geckohl1 "\minplayers\11" op_mm_grento "\minplayers\11" //poltergeist and silent_hill goals might be too hard for addled AHLer brains, so removing from cycle //and just leaving them on with goals enabled, in case people want to vote them on. //cs_poltergeist2_light "\minplayers\7" //zm_silent_hill "\minplayers\7" ahlg_wikkedkorp_dc "\minplayers\11" anhl "\minplayers\11" hallofdeath "\minplayers\11" cs_ray "\minplayers\9" tf_chaoscity "\minplayers\9" //bb_bayou_beta2 can be played with as few as 5 players who know how, // but is graphics-intensive //bb_bayou_beta2 "\minplayers\11" //zp_evildead_light is graphics-intensive //zp_evildead_light "\minplayers\11" //bb_uc1_chp8_nighthouse "\minplayers\11"